

Misfortune then goes to tell the owner at a party, which turns out to just be the dog’s owner who has hung himself… because that’s what this game is.

There’s a point where the player can play with a puppy who has a party hat on, and then suddenly a branch drops killing the puppy. Whether it be an underground strip club for hamsters or a drug operation run by rats that Misfortune stumbles on, I had to see more because every step of the way left me shocked that the game would reach for that depth. Yet there’s something that made me want to see what would come next in the game.

The other possibility is the opening/demo was rewritten with her being more naive to interest new players, and the game takes her to a more negative space once the player has passed that initial section. This doesn’t feel like her character has changed, but rather that someone else was writing the dialogue or the author forgot the voice the character was supposed to have. While the opening of the game treats her as a very naive character, later on, she starts to swear often and yells at objects. However as the game goes on, Little Misfortune continues to explore darker themes and images, but the character of Misfortune also starts to become unlikable. At first, this seems ok, Misfortune clearly doesn’t understand what she’s saying and several comments feel like it’s made by a child who lacks a deeper understanding of the world. Granted much of Little Misfortune is attempting dark humor and it can work at points in the game, but it’s done by producing disturbing images or thoughts. Having Misfortune make a joke about her friend who treated a gun as a toy and made her parents “dead” just feels off. While the thought that the main character might die today will troublesome people, many of the topics the game brings up feel inappropriate or just awkward. She also will live up to her name causing a lot of trouble in her wake.īut really the core of Little Misfortune is an attempt by the developers to shock or rattle the audience. Much of Little Misfortune revolves around moving Misfortune to the right and looking or interacting with every object that appears on the screen. From there the player takes control of Misfortune on her adventure. It starts early when the narrator informs the player that the girl at the center of the story is “going to die today.” The girl, Misfortune hears the narrator somehow, but the narrator quickly handwaves it away and starts to directly talk to Misfortune. Little Misfortune is a game that is intended to shock the player.
